Spider-Man 3 for the Wii looks like a lot of fun. Never cared much for the movies although I loved Spider Man comics when I was 10 years old. I'm hearing a lot of positive things about this game, it makes good use of the Wiimote without appearing gimmicky. My expectations of this game are high and I'm looking forward to getting a chance to rediscover a childhood hero.
Source: Youtube
Paris, FRANCE – April 4th, 2007 – Today Ubisoft, one of the world’s largest video game publishers, and Gearbox Software, one of the world’s leading independent video game developers, announced that the critically acclaimed and multimillion-unit selling Brothers In Arms franchise is in development for the Nintendo DS and Wii systems. Scheduled to ship this year, Brothers In Arms Double Time (fall) and Brothers In Arms DS (summer) will, for the first time, immerse Nintendo system owners into the intensity of World War II through the stories of Sergeants Baker and Hartsock and their squad of paratroopers during the Normandy invasion."Brothers In Arms on the Wii and DS systems is really exciting for us," said Randy Pitchford, president of Gearbox Software. "I am a huge fan of both systems and thrilled about making games for the two platforms. In the entire space of first-person shooters on video game systems, Brothers In Arms really lends itself to both the Wii and DS interfaces. Imagine using the Wii Remote to give actual hand signals or aiming with the DS stylus from a covered position. That’s what you can look forward to with Brothers In Arms Double Time and Brothers In Arms DS."
Brothers In Arms Double Time brings the best of this acclaimed WWII action franchise to the Wii system, while adding the use of innovative gameplay with the Wii Remote. Brothers In Arms DS brings all the action and strategy of the series to a handheld, utilizing the DS Touch Screen to control the squad.
Brothers In Arms Double Time Key Features:
* Next-Generation Brothers In Arms: The award-winning WWII franchise comes to the Wii system with all of the action, story and authenticity that has critics and fans eager for more.
* Combining All 31 Playable Levels: Play as Sergeants Matt Baker and Joe Hartsock, leading your squad behind enemy lines through the Normandy invasion.
* Unrivaled Authenticity: Fight actual Airborne Infantry battles of D-Day accurately recreated using thousands of official photos, maps, After-Action Reports and eyewitness accounts under the direction of Military and Historical Director, Col. John Antal.
* Challenging and Dynamic Combat: Featuring close-quarter urban environments and a next-generation artificial intelligence system, Brothers In Arms Double Time promises to take authentic military action to the next level on the Wii system.
* Enhanced Control Scheme: Issue orders and perform military gestures to command and lead your team using the Wii Remote.Brothers In Arms DS Key Features:
* First Brothers In Arms for the DS System: Exclusively designed for Nintendo DS with easy-to-use, stylus-based controls such as using the Touch Screen to aim, with the camera following the stylus.
* Impressive, Realistic 3D Graphics: Incredibly detailed environments with highly believable characters and enemies, cinematic camera angles, and great animation.
* Drivable Vehicles: Drive a recon car or a Sherman Tank. Use a wide range of weapons such as bazookas, sniper rifles, grenades and more to destroy your enemy.
* 16 Missions and Three Different Campaigns: Relive the intensity of WWII through three different campaigns, from Normandy to North-Africa and Ardennes.
* Redesigned New Multiplayer Experience: Fight major multiplayer battles with three of your friends in different multiplayer modes, including Deathmatch and Team Deathmatch.
* Contextual Movements: Gameplay adapted to the Nintendo DS hardware with auto-cover behind walls or auto-recovering life system.
* An Unrivalled Sense of Drama: Experience a stronger emotional factor, due to the third-person view and dialogue between soldiers.
Screenshots of Brothers in Arms for the DS:



Source: Gearbox Software
First impressions of Super Paper Mario from Kotaku:
I won't, I can't give you any final judgment on the game, I just received it a half-day ago, but I can tell you that it certainly lives up to the franchise's name and on first blush I'd say it's probably the best game to hit the platform to date, or will be when it ships next week.
Source: Kotaku
Video of Super Paper Mario gameplay:
Source: Youtube
No word yet on when Australia is going to see this game.
Jeux-France has some scans of Sega's Nights from Portuguese magazine Maxi Consolas.
Source: Jeux France

Mario and Sonic at the Olympic Games Website
SEGA AND NINTENDO JOIN FORCES FOR MARIO & SONIC AT THE OLYMPIC GAMES
Legendary Icons Appear Together for the First Time in Video Game History
TOKYO (March 28, 2007) - SEGA® Corporation and Nintendo Co. Ltd. today made a historical announcement that two of the biggest icons in the entertainment industry, Mario™ and Sonic™, are joining forces to star in Mario & Sonic at the Olympic Games. Developed for the Wii™ video game system and the Nintendo DS™ system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.
Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario & Sonic at the Olympic Games will be available for Holiday 2007 and is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).
In Mario & Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games. Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi™, Knuckles™, Yoshi®, Tails™ and more. Innovative usage of the Wii and DS control systems to maneuver a favorite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.
"We are thrilled to partner with Nintendo and ISM on this groundbreaking title," said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation. "For the first time, two of the world's greatest games' characters come together to compete in the world's greatest sporting event and we couldn't be more excited."
"Mario and Sonic have been respectful rivals since the early days of video games," says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. "In fact, for a long time they have been discussing the possibility of one day competing against each other. Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?"
"The Olympic Games represent the true spirit of competition and passion," said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM. "Bringing together intensely competitive and fun characters like Mario and Sonic in an Olympic setting helps showcase the sports of the Olympic Games in a new and compelling way for all generations."
Source: Nintendo
Non-commercial Wii ads by Super 78.
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Hold on Tight! 2 - The Wrath of Nunchuk